This is a school assignment from my second year
First I learned the basics of Zbrush.
Meanwhile we had to design a character from scratch, and make a modelsheet of it.
Then I created a base using subD modelling in 3ds max.
Imported that in Zbrush, and created a high poly sculpt.
while finishing the sculpt, I learned basic animation and skinning
Then when the exams started I retopologysed my High poly model
to use it in realtime applications like games
I unwrapped the model and textured and baked it.
The spec, gloss and diffuse maps are handpainted.
I used the Xoliul Shader, made by Laurens corijn
He was one of my teachers 3d
All above screenshots and footage are realtime in the 3ds max viewport